Friday, September 28, 2012

Terrain Modeling


Last week I remodeled my castle’s terrain in 3ds Max using a combination of the noise modifier and the soft selection tool, in the editable poly modifier. After I made the terrain I used Photoshop to make a custom texture for it. Slight additions were made to the main tower, and some trees and lamp posts were added to the scene. My last addition to the scene was a plane that i modified to look like rolling waves, and then I made a custom water texture in 3ds Max. I incorporated the use of Adobe Premier in the making of the video for this week’s post. So, unlike last week’s video this one has some still images, video, sound, and video transitions.

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