Friday, March 8, 2013

Fun with Texturing


This week in Maya, I worked towards texturing my character and terrain. I learned how to unwrap models in Maya (much easier in max). The first image above is of the rendered out template that I brought into Photoshop. The second image is the finished texture map that was placed on Jack. The finished texture was made partly in Photoshop and partly in Maya because I spotted a handy little tool called the 3d paint tool.

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