Last
week I remodeled my castle’s terrain in 3ds Max using a
combination of the noise modifier and the soft selection tool, in the editable
poly modifier. After I made the terrain I used Photoshop to make a custom
texture for it. Slight additions were made to the main tower, and some trees
and lamp posts were added to the scene. My last addition to the scene was a plane that i modified to look like rolling waves, and then I made a custom water texture in 3ds Max. I incorporated the use of Adobe Premier
in the making of the video for this week’s post. So, unlike last week’s video this
one has some still images, video, sound, and video transitions.
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