Friday, March 1, 2013

Rigging Fiasco

This week in Maya, I spent a great deal of time working on getting Jack rigged, with little success. From the screen shots above you can see that I was able to complete the skeleton, but I had trouble getting the weights on the bones just right. I kept running into situations where he twists his wrist or bends his knee and part of his chest bulges out. So, my next step will be to simply move on and complete other aspects of the come presentation.

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