Friday, March 8, 2013

Fun with Texturing


This week in Maya, I worked towards texturing my character and terrain. I learned how to unwrap models in Maya (much easier in max). The first image above is of the rendered out template that I brought into Photoshop. The second image is the finished texture map that was placed on Jack. The finished texture was made partly in Photoshop and partly in Maya because I spotted a handy little tool called the 3d paint tool.

Friday, March 1, 2013

Rigging Fiasco

This week in Maya, I spent a great deal of time working on getting Jack rigged, with little success. From the screen shots above you can see that I was able to complete the skeleton, but I had trouble getting the weights on the bones just right. I kept running into situations where he twists his wrist or bends his knee and part of his chest bulges out. So, my next step will be to simply move on and complete other aspects of the come presentation.