Friday, February 15, 2013

Rigging 101

This week in Maya I learned how to rig a fish. During the rigging process I learned the basics of how to make a bone structure in Maya and bind it to a mesh. Sadly, I have to admit that I did find the rigging process to be slightly easier in Maya compared to rigging in 3ds Max.

Friday, February 8, 2013

Yellow Submarine

This week in Maya I learned how to make and edit nurbs objects. They are great to work with because they have fewer segmentation to work with, compared to polygonal objects, to obtain a smooth look with your model. The first thing that I tried making was a cartoon style submarine. The hull of the sub. was made from a sphere which was edited using the hull tool, which is equivalent to selecting edge loops for polygonal objects. The red and yellow rings were cylinders that had there vertices pulled in to fit the curve of the hull.

Friday, February 1, 2013

Propulsion Gel


This week Max I modeled a space ship that is propelled through space by ejecting out bio waste. The space ship's hull started out as a simple box which I then modeled as an editable poly. The star field and propulsion gel are made particle systems.